Racers like the Forza Motorsports series traditionally offer similar scope to increase or decrease the overall challenge before races, but the implementation here is markedly more elegant and nuanced. ![]() Settled on a satisfying level of challenge but need a little more race time on a short track to realistically challenge for top spot? Increase the amount of laps for this event. Find yourself out-qualifying the pack by several seconds? Maybe dial the AI up a few notches until they’re on par with you. ![]() The AI operates on a slider from zero to 100, which gives you the freedom to find a sweet spot that matches your ability. What I like most, however, is the way Project CARS allows us to fine-tune the overall AI difficulty and race length before every single session. Do you play with a steering wheel peripheral and find it distracting to see an on-screen steering wheel too? You can delete the wheel from the dash. Don’t like where the on-screen track map sits on your HUD? Move it somewhere else. Project CARS features all the typical crutches, from braking assistance to stability control, but the options keep coming.
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